Samsung Solve for Tomorrow

Since 2004, Samsung’s education programs have contributed more than $13 million in technology to more than 500 public schools in the U.S. In 2010, Samsung unveiled a new contest initiative called Solve for Tomorrow to foster more enthusiasm in STEM education. Together with industry and NGO partners, the Solve for Tomorrow contest uses technology as a motivator to raise awareness and interest in STEM learning among teachers and students.

The national education contest reaches students in grades 6-12 through school-based model that encourages students to combine their creativity and STEM knowledge to become the innovators of tomorrow by asking them to answer this challenge: Show how STEM can be applied to help improve your local community.

The $2 million contest is open to all public school teachers and students in the U.S. Five schools per state are selected as State Finalists, winning two tablets each, and out of those schools, one winner from each state receives a Samsung camcorder, laptop and Adobe editing software to compete in the video phase of the contest. Fifteen finalists chosen from that pool, win additional prizes in technology and the opportunity to be chosen as one of five grand prize winners - three by a panel of judges, one by Samsung employees, one by public online voting.

The five grand prize winners are honored at a special awards ceremony in Washington, D.C., in April. For more information about the Solve for Tomorrow, please visit www.samsung.com/solvefortomorrow.

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Awards, Ratings & Rankings

Three Schools Named National Winners in the Samsung Solve for Tomorrow Contest for Using STEAM to Address Local Issues
With months of ideation, research, creation and pitching behind them, three schools have been named national winners in the $2 million* Samsung Solve for Tomorrow Contest from Samsung Electronics America, Inc. – a nationwide competition that challenges 6th through 12th graders to use STEAM (science, technology, engineering, arts and math) to address real-world issues and inspire change in their local communities.

Education

10 Schools Named Finalists in the $2 Million* Samsung Solve for Tomorrow Contest for Using STEAM to Improve Their Communities
Today, Samsung Electronics America, Inc. announced the 10 national finalists in the 8th annual Samsung Solve for Tomorrow Contest, a nationwide competition that challenges students in grades 6-12 to creatively use STEAM (science, technology, engineering, arts and math) skills to address real-world issues and inspire change in their local communities. The 10 national finalists in the Samsung Solve for Tomorrow Contest will receive a minimum of $50,000* in Samsung technology for their school and a trip to the final pitch event in New York City.

Education

51 Schools Named State Winners in Samsung’s $2 Million* National STEAM Contest
Samsung Electronics America, Inc. has announced the 51 state winners in the Samsung Solve for Tomorrow Contest – a nationwide competition that challenges students to creatively use STEAM (science, technology, engineering, arts and math) skills to address real-world issues and inspire change in their local communities. This year’s projects include everything from apps promoting kindness and empathy, to automatic wildfire extinguishing systems, and technology to address the opioid epidemic.

Education

255 Schools Advance in Samsung’s $2 Million* National STEAM Contest
Samsung Electronics America, Inc. today announced the 255 state finalists in the Samsung Solve for Tomorrow Contest – a nationwide competition that challenges students to creatively use STEAM (science, technology, engineering, arts and math) skills to address real-world issues and inspire change in their local communities. Each year, the program sheds light on societal and environmental problems that affect students in their everyday lives, and empowers them to voice their concerns proactively and unite with their classmates to find a resolution.

Education

Only 10 Days Left for Teachers to Enter the Samsung Solve for Tomorrow Contest
Teachers only have 10 more days to submit their science, technology, engineering, arts and math (STEAM) ideas to the eighth annual Samsung Solve for Tomorrow Contest. Now through Thursday, November 9, Samsung is calling on teachers to apply to the competition by briefly describing how their students can use STEAM to address a real-world problem in their community, for a chance to win a share of $2 million* in technology and other prizes.

Education

Picking Up ‘STEAM’
When Grayson Fast, a student at Horizon Middle School in Aurora, CO, first started working on a school project aimed at designing an artificial limb for a local military veteran, she knew it would have a significant impact on the recipient’s life – but she didn’t realize it would gain national attention and alter the future of custom prosthetics for people with disabilities.

Education

Samsung Invites Teachers to Help Their Students “Solve for Tomorrow” Through STEAM Competition
Samsung today announced the launch of the Samsung Solve for Tomorrow Contest, welcoming U.S. public school teachers who teach in public schools including Charter Schools that are 50% or more publicly funded to submit ideas on how their students can use STEAM (science, technology, engineering, arts and math) to address a real-world problem in their community.

Education

Samsung Gifts Graduates of Good Morning America’s Class of 2017
On Thursday, May 11, Good Morning America honored graduates from the class of 2017, highlighting standout students with unique stories and backgrounds. The segment featured students who are graduating from high school or college this year and showcased advice from celebrities—including Brad Paisley, Mark Cuban, Tony Robbins and Adam Sandler.

Education

Three Schools Named National Winners in the Samsung Solve for Tomorrow Contest for Using STEAM to Make a Difference
After months of researching, designing and developing prototypes, three schools have been named national winners in the $2 million* Samsung Solve for Tomorrow Contest – a nationwide competition that challenges 6th through 12th graders to use STEAM (science, technology, engineering, arts and math) to address real-world problems in their communities.

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